What takes us from the simple bounce of a ball to the expression of an emotion, up to the narration of a story? What transforms a simple object into a “character”?
Tag: animation history
14 – Three Little Pillars: Introducing to the Journey
What does the art of animation have in common with music? Yes, very very much. Even more than one might normally suspect.
Here I introduce the three “pillars” on which the entire edifice of our talent and our work rests: movement, acting, storytelling.
13 – Movement is Life. And Vice Versa
Every single animated drawing (or every pose on a computer) is in a state of studied imbalance, it is an “interrupted action”.
And that space-time “void” between one drawing and another, between one frame and another, which the observer’s perceptive apparatus completes autonomously, is the true “raw material” of our art.
12 – Casuality and Causality
The concept of “causality” represents the first “insight” of the profound mutation that pure movement is able to confer on the perception – and therefore representation – of a dynamic reality. And it was for me the first revelation of what represents the primary foundations of the animator’s work.
11 – Chapter III: Advancing Back to the Foundations
The most crucial, determining and, ultimately, most personal and “secret” phase takes place right at the beginning of the story, the moment in which we go from first aspiring to then planning and finally deciding to start this adventure, not more as a dream, an eccentric passion, or a means of expressing one’s personality, but as a real, paid, daily “job”
10 – Entropy or Resistance: “Apocalypse Postponed?”
The old contrast between “apocalyptic and integrated”, treated by Umberto Eco in one of his well-known essays from the 1960s, proves to be completely unproductive and inadequate in the face of current challenges, not even capable of describing the situation in a critical framework. We cannot even passively wait for the phenomenon to consume itself and end by itself, as has happened in many other historical occasions, because too many creative resources could be definitively lost, destined for forced obsolescence. Never before has the fate of our future been more in our hands.